Andreas has already been wandering through virtual worlds since 1997. In 2004 he founded Online-Welten, one of the largest online games portals in Europe. In July, 2008 he co-founded Frogster Online Gaming GmbH where Andreas was CEO until April 2011. He successfully launched MMOs across many markets and built up a team of 200+ employees, licensing products like Runes of Magic, Mythos, Raiderz and TERA (+3 more) for the Frogster group. With Infernum Productions AG and its subsidiary Infernum Studios GmbH he will build a new star in the MMO Market.
The US American magazine Becket Massive Online Gamer names Andreas in the top 20 of the most influential people in the MMO games business in 2010 and 2011 and regards him as the most influential European.
Tobias started his career in the software industry before he co-founded a corporate finance boutique in 1999. Following 5 years of international financial consulting he was asked to become the CEO of a biotech company he successfully led for 7 years. Tobias had been an investor in the games industry for many years when he founded a MMO publisher for the pacific region which he recently sold to the Frogster group.
Daniel Ullrich began his career in 1999 as a Business Developer in the eSports segment. From 2004 he supported the development and marketing of OnlineWelten - one of the largest gaming portals in Europe. Following the acquisition of OnlineWelten and restructuring of Frogster Online Gaming GmbH in 2008, he served as Director of Product Management, instrumental in the successful launch and operation of the „Runes of Magic“ title. As CMO, apart from international licensing of new products he was also leading in several other areas including product management, marketing and monetization. In this position he was responsible, for planning strategies for the publication of TERA and RaiderZ, among other things. Following the acquisition of the Frogster Group by Gameforge AG towards the end of 2010, Ullrich was also involved as a consultant to the parent company for a successful reboot of AION as a free-to-play product.